Learning Macromedia Flash 8
by Greg Bowden (364 pages)
The tutorials have been developed for Flash 8 on the Windows and Macintosh systems as single or multi-user versions.. Support files that provide all the images and animations required to complete the activities are included with the product.
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Module 1 introductory exercises including Flash 8 drawing tools, using symbols, tween animations, shape animations, fixed-point animations, motion guide animations, keyframe animations, Flash buttons and publishing animations.
The modules are also available as podcasts. |
Prices
- Chapters and Sample Pages
- Chapter Descriptions
Module 1: Flash 8 Basics
Contents |
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Chapter 1: Getting Started With Flash (16 pages) |
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Chapter 2: Drawing Tools (19 pages) |
view sample pages (432k) |
Chapter 3: Symbols, Libraries and Layers (22 pages) |
view sample podcast (1.50 Mb) |
Chapter 4: Tween Animations (16 pages) |
view sample page s(688k) |
Chapter 5: Multiple Object Animations (10 pages) |
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Chapter 6: Shape Tweening (16 pages) |
view sample pages (408k) |
Chapter 7: Fixed Point Animations (15 pages) |
view sample podcast (1.46 Mb) |
Chapter 8: Motion Guide Animations (16 pages) |
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Chapter 9: Keyframe Animations (14 pages) |
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Chapter 10: Creating Buttons (20 pages) |
view sample pages (560k) |
Chapter 11: Publishing Animations (6 pages) |
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Flash Project 1 (Multi-user version only) |
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Module 2: Flash 8 Extended Exercises
Contents |
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Chapter 12: Creating Movie Clips (14 pages) |
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Chapter 13: Text Effects (20 pages) |
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Chapter 14: Text Effect Movie Clips (16 pages) |
view sample pages (596k) |
Chapter 15: Adding Sounds to Animations (14 pages) |
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Chapter 16: Using Masks (22 pages) |
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Chapter 17: Timeline Effects (18 pages) |
view sample podcast (1.94 Mb) |
Chapter 18: Using Behaviours (12 pages) |
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Chapter 19: Animating Still Photos (14 pages) |
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Chapter 20: Using Video Clips (24 pages) |
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Chapter 21: Creating Scenes (12 pages) |
view sample pages (391k) |
Flash Project 2 (Multi-user version only) |
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Module 1 Chapter Descriptions
Chapter 1: Getting Started With Flash
This chapter introduces students to the Flash interface. It includes:
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the components of the Flash screen including the workspace and the panels.
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using rulers, grids and guides.
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using simple drawings tools - rectangle, oval, line and brush.
Chapter
2: Drawing Tools
This chapter introduces the Flash Drawing Tools in more detail including:
cookie cutting.
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the Selection tool.
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the Pencil, Brush, Paint Bucket and Ink Bottle tools.
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The Eyedropper and Eraser tools.
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Object Drawing.
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the assignment involves the drawing of an alien.
Chapter
3: Symbols, Libraries and Layers
Demonstrates
how to use symbols, libraries and layers which are an integral
part of Flash animations. It includes:
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how to create a symbol and use it from the Library panel.
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how to create layers, change their order, lock them and turn them on or off.
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the assignment involves the creation of a simple web page using layers.
Chapter 4: Tween Animations
Demonstrates how to create simple motion tween animations. It includes:
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creating symbols.
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setting a motion tween.
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rotating objects in animations.
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scaling objects.
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adjusting the motion path.
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inserting keyframes.
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adjusting the length of animations.
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clearing keyframes.
Chapter
5: Multiple Object Animations
Demonstrates how combine more than one object in an animation. It includes:
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setting fixed objects in layers and locking them.
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inserting frames.
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setting the stage colour
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animating objects in their own layers.
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adjusting the shape of animated objects.
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students create a bouncing ball animation.
Chapter 6: ShapeTweening
Demonstrates the two other tweening types that Flash provides, Shape Tweening and Classic Tweening. It includes:
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changing a circle into a rectangle then back to a circle again by reversing frames.
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using shape hints.
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reversing animations.
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modifying the bouncing ball animation so that the ball distorts as it bounces off the fixed object, then returns to its original shape.
Chapter 7: Fixed Point Animations
Demonstrates how to make objects animate around a fixed point. It involves:
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editing symbols to set the registration (rotation) point.
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setting the rotation.
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animating the hands of a clock.
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animating more that one object.
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the assignment involves students creating a car speedometer.
Chapter 8: Motion Guide Animations
Demonstrates how to set objects to animate around an enclosed path. It includes:
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setting motion guides in motion guide layers.
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setting beetles to race around a track.
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setting beetles to race around a track.
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stopping an animation.
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adding and removing frames.
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the assignment involves students creating a solar system animation.
Chapter 9: KeyFrame Animations
Demonstrates how to set keyframe animations, which mimics how animations were created before the use of computers. It includes:
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drawing an eye, copying the eye then making one eye wink.
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keyframes are duplicated and the contents of the duplicate modified.
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the assignment involves students creating an eclipse of the sun animation.
Chapter 10: Creating Buttons
Demonstrates how to create Flash buttons. It includes:
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setting button symbols.
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setting the up, over and down states.
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setting the hit area.
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creating a navigation bar for a web site
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using Flash's prepared buttons.
Chapter 11: Publishing Animations
Demonstrates how to publish animations. It includes:
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the difference between .FLA and .SWF files.
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publish settings.
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adding Flash animations to DreamWeaver.
Project 1: iSounds
This project is only available in the multi-user versions. It involves students creating an opening page for the iSounds company which sells music over the internet. Students are required to create a web page that includes at least 2 animations and a navigation bar that has Flash buttons.
Module 2 Chapter Descriptions
Chapter
12: Creating Movie Clips
This chapter introduces:
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the creation and use of movie clip symbols.
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self-contained animations are created then placed in other animations.
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multiple instances of the movie clips are added to the animation.
Chapter 13: Text Effects
Introduces the use of more detailed text effects including:
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formatting text..
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character spacing and vertical text.
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selectable text.
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linking text.
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breaking text into layers
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using guide layers.
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animating letters of a word.
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creating text shape tweens.
Chapter 14: Text Effect Movie Clips
Demonstrates how to create text effects as movie clips and include them in animations. It includes:
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breaking text apart
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distributing letters to layers
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animating letters within the movie clip.
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using the movie clip.
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editing the movie clip.
Chapter 15: Adding Sounds to Animations
Demonstrates how to include and control sounds by adding an engine track to the car speedo animations created in an earlier chapter. The chapter includes:
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Adding sounds to the library.
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synchronizing sounds.
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using fade in effects.
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removing sound effects.
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editing sound effects.
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adding sounds to buttons.
Chapter
16: Using Masks
Demonstrates how use masks in animations. It includes:
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creating a mask layer.
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setting the mask effect.
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animating the mask to create a spotlight effect.
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creating masks as movie clips.
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animating the movie clip mask.
Chapter 17: Timeline Effects
This chapter demonstrates how to use the Timeline Effects to make animations appear more realistic. It includes:
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using drop shadows.
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transform effects.
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transition effects.
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blur effects.
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explode effects.
Chapter 18: Using Behaviours
Demonstrates how to make use behaviours to make animations interactive with the screen. A firing a gun animation that could be used in computer games is created. Click on the gun in the sample to see the effect. The chapter involves:
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setting invisible buttons.
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setting and editing behaviours.
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adding sounds to behaviour .
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adding sounds to buttons.
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deleting behaviours.
Chapter
19: Animation Still Photos
Demonstrates how to animate sections of a still photo to give the impression that they are a moving object. It includes:
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breaking a photo into pixels.
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erasing the sections to be animated.
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converting the sections to symbols.
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setting the registration point.
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animating the sections.
Chapter 20: Using Video Clips
This
chapter demonstrates how to work with video clips in Flash. It
includes:
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importing video clips.
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inserting video clips into movie clips.
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controlling the playing of video clips.
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creating a simple electronic portfolio.
Chapter 21: Using Scenes
Demonstrates how to use scenes within Flash to build an overall animation. It includes:
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adding and naming scenes.
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adding content to scenes.
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duplicating scenes
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stopping the overall animation.
Project 2: Alby's AutoBarn
This project is only available in the multi-user versions. It involves students creating 4 separate scenes for a used car dealer that could be added to a web site using the skills developed in Module 2.
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