| Learning Kahootz
2.0
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Summary
of the Chapters
Chapter
1: Introduction to Kahootz
This chapter describes the
different parts of the Kahootz screen and provides some example
Kahootz Xpressions to show students what Kahootz can do.
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Chapter
2: Worlds
This chapter introduces students
to the different three dimensional worlds that can be used in
Xpressions. Students are shown how to use the movement buttons
and the fly button to move around world. They are also shown
how to change the colour of worlds and select animating worlds.

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Chapter
3: Objects
This chapter introduces students
to the different three dimensional objects that can be used in
Xpressions. Students are shown how to animate objects and how
to move, copy and paste, clone, resize and delete objects, then
how to place objects into worlds,.

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Chapter
4: Moving Objects
Introduces students to the
concept of keypoints to create animations. Students are shown
how to create a keypoint, set the time for the animation and
the different types of animations that can be set.

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Chapter
5: Moving Worlds
Shows students how to apply keypoints to
navigate around worlds and how to add objects to various views
of the world.

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Chapter
6: 3-D Text
This chapter demonstrates
how to add 3-D text to Xpressions. Students are shown how to
change the appearance of the text, which fonts animate and how
to change the swatches of the text.

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Chapter
7: Using Scenes
This chapter introduces the
concept of scenes to allow Xpressions to be broken up into small
sections. Students are shown how to add new scenes, duplicate,
move and delete scenes.

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Chapter
8: Linking Scenes
This chapter demonstrates
how to link scenes in an Xpression. Students are shown how to
set text or objects as the link action, and also how to set a
scene to move to the next scene after a period of time.

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Chapter 9: 2-D
Text and the Notepad
This chapter demonstrates
how to insert 2-D text into Xpressions where more text needs
to be added, particularly when using an Xpression to tell a story.
Also the drawing capabilities of the notepad are described.

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Chapter
10: Moving Worlds and Objects Together
This chapter introduces the
concept of linking an object to the view camera so that an object
moves as the view of a world is altered. In the activity students
are in a fire truck following a plane taking off.

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Chapter
11: More About Objects
This chapter provides activities
that demonstrates how to set more than one animation to an object,
and how to combine two objects into one object.

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Chapter
12: Changing World Appearances
This chapter demonstrates how to change the theme of a world
by changing its swatches.

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