Learning Macromedia
Flash 8
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Module
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Module
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Module
1 Summary
Chapter
1: Getting Started With Flash
This chapter introduces:
the components of the Flash
screen including the workspace and the panels.
using rulers, grids and guides.
using simple drawings tools - rectangle, oval
and line
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Chapter
2: Drawing Tools
This chapter introduces the
Flash Drawing Tools in more detail including:
cookie cutting.
the Selection tool.
the Pencil, Brush, Paint
Bucket and Ink Bottle tools.
The Eyedropper and Eraser
tools.
the assignment involves
the drawing of an alien.
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Chapter
3: Symbols, Libraries and Layers
This chapter demonstrates
how to use symbols, libraries and layers which are an integral
part of Flash animations. It includes:
how
to create a symbol and use it from the Library panel.
how to create layers, change
their order, lock them and turn them on or off.
the assignment involves
the creation of a simple web page using layers.
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Chapter
4: Tween Animations
This chapter demonstrates
how to create simple motion tween animations. It includes:
adding and
deleting keyframes.
rotating
objects in animations.
scaling
objects.
animating
objects along a path.
the assignment gets students
to animate a logo or text message.
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Chapter
5: Multiple Object Animations
This chapter demonstrates how combine more than one object in
an animation. It includes:
setting fixed objects in
layers and locking them.
animating objects in their
own layers.
easing in or out to control
the speed of an animation.
students create a bouncing
ball animation.
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Chapter
6: Shape Tweening
This chapter demonstrates
how to animate an object to gradually change into another object.
It includes:
changing a circle into
a rectangle then back to a circle again by reversing frames.
modifying the bouncing
ball animation so that the ball distorts as it bounces off
the fixed object, then returns to its original shape.
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Chapter
7: Fixed Point Animations
This chapter demonstrates
how to make objects animate around a fixed point. It involves:
editing symbols to set
the registration (rotation) point.
using guides to align the
rotation.
animating the hands of
a clock.
the assignment involves
students creating a car speedometer.
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Chapter
8: Motion Guide Animations
This chapter demonstrates
how to set objects to animate alone a path. It includes:
setting motion guides in
motion guide layers.
setting beetles to race
around a track.
stopping an animation.
adding and removing frames.
the assignment involves
students creating a solar system animation.
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Chapter
9: Keyframe Animations
This chapter demonstrates
how to set keyframe animations. It includes:
drawing an eye, copying
the eye then making one eye wink.
keyframes are duplicated
and the contents of the duplicate modified.
the assignment involves
students creating an eclipse of the sun animation.
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Chapter
10: Creating Buttons
This chapter demonstrates
how to create Flash buttons. It includes:
setting button symbols.
setting the up, over and
down states.
setting the hit area
creating a navigation bar
for a web site
using Flash's prepared
buttons.
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Chapter
11: Publishing Animations
This chapter demonstrates
how to publish animations. It includes:
the difference between
.FLA and .SWF files.
publish settings.
adding Flash animations
to DreamWeaver.
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Project
1: iSounds
This project is only available
in the multi-user versions. It involves students creating an
opening page for the iSounds company which sells music over the
internet. Students are required to create a web page that includes
at least 2 animations and a navigation bar that has Flash buttons.
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Module
2 Summary.
Chapter
12: Creating Movie Clips
This chapter introduces:
the creation and use of
movie clip symbols.
self-contained animations
are created then placed in other animations.
multiple instances of the movie clips are added
to the animation.
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Chapter
13: Text Effects
This chapter introduces the
use of more detailed text effects including:
device fonts.
character spacing and vertical
text.
selectable text.
linking text.
animating letters of a
word.
creating text shape tweens.
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Chapter
14: Text Effect Movie Clips
This chapter demonstrates
how to create text effects as movie clips and include them in
animations. It includes:
animating letters within
the movie clip.
using the movie clip.
editing the movie clip
converting movie clips
to buttons.
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Chapter
15: Adding Sounds to Animations
This chapter demonstrates
how to include and control sounds by adding an engine track to
the car speedo animations created in an earlier chapter. Click
on the speedo to play the sound. The chapter includes:
Adding sounds
to the library.
synchronizing
sounds.
using fade
in effects.
removing
sound effects.
editing sound effects.
adding sounds to buttons.
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Chapter
16: Using Masks
This chapter demonstrates how use masks in animations. It includes:
creating a mask layer.
setting the mask effect.
using text as a mask.
animating backgrounds.
animating the mask itself.
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Chapter
17: Timeline Effects
This chapter demonstrates
how to use the Timeline Effects to make animations appear more
realistic. It includes:
using drop shadows.
transform effects.
transition effects.
blur effects.
explode effects.
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Chapter
18: Using Behaviours
This chapter demonstrates
how to make use behaviours to make animations interactive with
the screen. A firing a gun animation that could be used in computer
games is created. Click on the gun in the sample to see the effect.
The chapter involves:
editing symbols to set
the registration (rotation) point.
using guides to align the
rotation.
animating the hands of
a clock.
the assignment involves
students creating a car speedometer.
Back to Flash | Top | Previous | Next
Chapter
19: Animation Still Photos
This chapter demonstrates
how to animate sections of a still photo to give the impression
that they are a moving object. It includes:
breaking a photo into pixels.
erasing the sections to
be animated.
converting the sections
to symbols.
setting the reference point.
animating the sections.
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Chapter
20: Using Video Clips
This
chapter demonstrates how to work with video clips in Flash. It
includes:
importing video clips.
inserting video clips into
movie clips.
controlling the playing
of video clips.
creating a simple electronic
portfolio.
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Chapter
21: Using Scenes
This chapter demonstrates
how to use scenes within Flash to build an overall animation.
It includes:
adding and naming scenes.
adding content to scenes.
duplicating scenes
stopping the overall animation.
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Project
2
This project is only available
in the multi-user versions. It involves students creating a web
site or pages that could be added to a web site using the skills
developed in Module 2.
Back to Flash | Top | Previous
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