This chapter demonstrates how
to create simple logos that combine graphics and text, duplicate
objects, use symbols and the Library panel and introduces the concept
of layers.
This chapter demonstrates how
to create button symbols and setting mouse UP, OVER, DOWN and HIT
states, how to use gradients fills, creating navigation bars and
how to import the prepared buttons that Flash provides.
This chapter demonstrates how
to create motion tween animations, adding and deleting keyframes,
rotating objects in animations, easing objects in or out, scaling
objects, animating objects along a path and shape tweening. The
following is one of the animations created:
This chapter demonstrates how to create Keyframe Animations, how
to add backgrounds and how to publish animations so that they can
be placed in web sites. The
following is one of the animations created:
This chapter demonstrates how
to use some of the Flash Drawing Tools and drawing techniques.
For example, the process of cookie cutting, selecting objects,
the Arrow tool, the Pencil tool, the Pen tool, Fill tools, the
Subselection tool and the Eraser tool. The tools are then used
to create the following page:
This chapter demonstrates how
to manage text within Flash. For example, the use of device fonts,
character spacing and direction, animating letters, converting
text into shapes, transforming text and creating text as a mask,
such as:
This chapter demonstrates how
to create movie clip symbols, how to insert movie clips into other
documents and how to convert movie clips to buttons. A sample of
a page produced is: