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Learning Flash MX

Prices

Within Australia
Outside Australia
Single User
Multi-User
Single User
Multi-User
$11 inc GST
$77 inc GST
US$10/£5/Ca$11
US$65/£35/Ca$70

 

Summary of the Chapters


Chapter 1: Introduction to Macromedia Flash MX

This chapter introduces the components of the Flash screen, using rulers, grids and guides, and creating scenes.

 

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Chapter 2: Working With Graphics

This chapter demonstrates how to create simple logos that combine graphics and text, duplicate objects, use symbols and the Library panel and introduces the concept of layers.

 

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Chapter 3: Creating Buttons

This chapter demonstrates how to create button symbols and setting mouse UP, OVER, DOWN and HIT states, how to use gradients fills, creating navigation bars and how to import the prepared buttons that Flash provides.

 

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Chapter 4: Tween Animations

This chapter demonstrates how to create motion tween animations, adding and deleting keyframes, rotating objects in animations, easing objects in or out, scaling objects, animating objects along a path and shape tweening. The following is one of the animations created:

 

 

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Chapter 5: Keyframe Animation

This chapter demonstrates how to create Keyframe Animations, how to add backgrounds and how to publish animations so that they can be placed in web sites.
The following is one of the animations created:

 

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Chapter 6: Drawing Tools

This chapter demonstrates how to use some of the Flash Drawing Tools and drawing techniques. For example, the process of cookie cutting, selecting objects, the Arrow tool, the Pencil tool, the Pen tool, Fill tools, the Subselection tool and the Eraser tool. The tools are then used to create the following page:

 

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Chapter 7: Text Effects

This chapter demonstrates how to manage text within Flash. For example, the use of device fonts, character spacing and direction, animating letters, converting text into shapes, transforming text and creating text as a mask, such as:

 

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Chapter 8: Movie Clips

This chapter demonstrates how to create movie clip symbols, how to insert movie clips into other documents and how to convert movie clips to buttons. A sample of a page produced is:

 

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Chapter 9: Adding Sounds to Animations

This chapter demonstrates how to include sounds in animations, how to modify the sounds and how to add sounds to buttons.

 

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Chapter 10: Project

Skills learned in the module are used to produce a project either of their choice or of beetles moving around a maze

 

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